Massively Multi-Player Game Development

Monday, August 29, 2005

Blessing the Build makes for Happy Monkeys!



Gamasutra has a nice feature article up detailing a blessed build process that MMP game developers will find very insightful.

While some old-schoolers might scoff at such overhead and heavy process if they bite the bullet they will find that such an investment will pay for it self many times over in reduced snafu's and development team downtime as well as increased morale and decreased in-fighting between programmers, artist and designers.

If you found that article useful you should also checkout the following:



"Unit Testing for Massively Multiplayer Games" by Matt Walker from NCSoft published in MMP Game Development (1).

"Automated Testing for Online Games" by Larry Mellon (formerly from The Sims Online) published in MMP Game Development 2.

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