The battle is joined!
Peter Freese has joined the MMP Game Development blog!
Peter has been active in the game industry since the early 1990s, when he decided he’d rather make games than graphics tools for database programmers. After developing several award winning educational games for Edmark, Peter co-founded Q Studios in 1994 and led development on the campy 3D shooter Blood, which launched publisher Monolith into the spotlight. After developing the graphics engine behind Sierra Studio’s final adventure game, Gabriel Knight 3, Peter joined the Ultima Online 2 team at Origin Systems in order to learn all the joys and trials of MMP game development. In 2001, Peter joined NCsoft in Austin, TX and formed the Core Technology & Tools team, where he now directs development on all shared technology, including the state of the art graphics engine technology behind Auto Assault, Tabula Rasa, and Alter Life.
Peter will be contributing here on a regular basis.
Thanks Peter!
Peter has been active in the game industry since the early 1990s, when he decided he’d rather make games than graphics tools for database programmers. After developing several award winning educational games for Edmark, Peter co-founded Q Studios in 1994 and led development on the campy 3D shooter Blood, which launched publisher Monolith into the spotlight. After developing the graphics engine behind Sierra Studio’s final adventure game, Gabriel Knight 3, Peter joined the Ultima Online 2 team at Origin Systems in order to learn all the joys and trials of MMP game development. In 2001, Peter joined NCsoft in Austin, TX and formed the Core Technology & Tools team, where he now directs development on all shared technology, including the state of the art graphics engine technology behind Auto Assault, Tabula Rasa, and Alter Life.
Peter will be contributing here on a regular basis.
Thanks Peter!
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